// Release notes
WHAT'S NEW.
Currently running v1.0.5 BETA. Every shipped update, newest first.
- v1.0.5 BETAUPDATELatest2026-09-23
Aim no longer counts three times in the duel
- Accuracy, headshot % and close-range accuracy measure much the same skill, so together they now decide about a fifth of the duel instead of a third.
- Kill rate remains the largest single factor. K/D keeps its raw weight while precision is reduced and the remaining signals are naturally renormalized.
- The duel evidence now groups the numbers into Pressure, Survival, Precision and Burst so you can see what decided it at a glance — every individual measurement is still listed underneath.
- New note on the method: this is a career combat profile and is not adjusted for map, mode or server mix.
- v1.0.4 BETAUPDATE2026-09-21
The duel bar rewards fighting, not hiding
- Kill rate and score rate now carry more of the duel result, and kill/death carries less.
- A player who survives by avoiding fights can no longer out-rank someone who kills faster and plays the objective harder.
- Nothing else changed — the evidence ledger still shows every metric, its weight and which way it pushed the bar.
- v1.0.3 BETAUPDATE2026-09-19
Anonymous usage insight, no player tracking
- HEAD2HEAD now records anonymous usage counts — which game is compared, which sections get read, and which comparisons fail — so the site can be improved where it actually matters.
- Player handles, comparison links and profile data are never recorded. Only behaviour is counted, never identity.
- No cookies and no third-party trackers are used, and nothing about the comparison itself changed.
- v1.0.2 BETAFIXES2026-09-17
Battlefield 6 shared links show raw stats, not an edge score
- Shared Battlefield 6 links now preview the same honest head-to-head numbers the page shows — kills per minute, kill/death, score per minute, damage, accuracy and headshots.
- No win percentage, winner or confidence is claimed for Battlefield 6, because there is still no public playerbase data to rank against.
- Battlefield V shared links are unchanged and still show the full duel result.
- v1.0.1 BETAUPDATE2026-09-16
Shared links now show the real matchup result
- Pasting a comparison link into Discord, X, Slack or Messages now previews the actual duel result: both player names, their edge scores, the split bar and who holds the edge.
- The preview also lists the confidence level and the three metrics that decided the matchup.
- The numbers come from the same duel calculation shown on the page — no separate estimate.
- If a player can't be looked up, the link still previews a clean HEAD2HEAD card instead of a broken image.
- v1.0.0 BETAUPDATE2026-09-15
Field Manual rewritten and Replace Player fixed for Battlefield 6
- Replacing a player inside a Battlefield 6 comparison now shows PC only, instead of the Battlefield V platforms.
- The Field Manual now describes the current seven sections: Overview, Heat Check, Playstyle, Matchup, Weapons, Team Impact and Dossier.
- Duel and Squad numbers are now described as comparative edge indexes, never win probabilities.
- Shareable links and page info now use the h2hstats.app address everywhere.
- v0.9.9 BETAFIXES2026-09-14
Favicon now readable on dark browser tabs
- The site icon now sits on a white background so the dogtag mark stays visible in dark browser tabs and bookmarks.
- v0.9.8 BETAUPDATE2026-09-13
Clearer field controls and weapon reads
- Expandable analysis rows now use full-width tactical controls with clearer action labels and stronger open states.
- Weapons now starts with each player's independently ranked Top Weapons before the same-gun duel and efficiency view.
- The Advanced Weapon Lab remains last, keeping the quick read ahead of the full arsenal tools.
- v0.9.7 BETAUPDATE2026-09-11
The 1v1 card now carries the whole story
- Everything about the duel lives in one card now — the big score up top, the interactive evidence bar, the strongest drivers, the full breakdown and the written read directly underneath.
- The read is restyled to match the rest of the page: no boxes or strokes, one consistent type size.
- Squad Edge stays right below as the secondary result, unchanged.
- v0.9.6 BETAUPDATE2026-09-11
One headline result — on the page and when you share it
- The 1v1 result now leads the comparison with the same cinematic card you share: both names, the big score, who holds the edge, confidence and the three strongest reasons.
- No more duplicate result panels — the detailed metric-by-metric evidence and full maths sit right underneath the headline.
- Share, copy the link, post to X or grab a Discord-ready message straight from the result.
- v0.9.5 BETAUPDATE2026-09-10
Shareable matchup card
- Every comparison now has a result card built for sharing: both players, the edge score, who holds the edge, confidence and the three strongest reasons.
- One Share matchup button, plus copy link, X and a Discord-ready message.
- The card uses the same numbers as the comparison — nothing new is invented.
- v0.9.4 BETAUPDATE2026-09-08
Seven clear sections
- Overview is back to the full player cards, with the duel and squad edge right underneath.
- Heat check is its own section again instead of being tucked under the verdict.
- The jump menu now reads Overview, Heat check, Playstyle, Matchup, Weapons, Team impact, Dossier.
- Player cards appear once, at the top — the dossier is now purely the deep dive.
- Clearer wording on where the percentile sample comes from and which teamwork numbers are estimated.
- v0.9.2 BETAUPDATE2026-09-08
The answer first, the detail on demand
- The verdict now opens with the edge score and who holds it, in big type.
- Squad edge sits underneath as a compact second read, with its own breakdown toggle.
- The analyst read leads with one summary line and three short cards; the full write-up is one click away.
- If they were squadmates now opens with the compatibility score, both squad roles and each player's watch-out.
- Form vs career keeps the trend up front and hides the rest behind View full form analysis.
- v0.9.1UPDATE2026-09-08
Answers first, detail on demand
- The verdict now shows only the three strongest reasons behind the result — the full ledger opens with 'How the edge was built'.
- Matchup opens with five plain dimensions: close range, long range, precision, aggression and objective/support, each naming who leads.
- Weapons lead with the shared-gun duel and its three biggest guns; the full weapon lab is now one click away instead of always open.
- Team impact starts with a clear team result and its main drivers before the detailed numbers.
- Recent form shows the key numbers first, with the tracking detail behind 'View form details'.
- Dossier sections (radar, categories, vehicles, profile consistency) can be opened one at a time, and explanatory text is easier to read.
- v0.9.0MAJOR2026-09-07
A clearer comparison, top to bottom
- The comparison is now six sections: Verdict, Playstyle, Matchup, Weapons, Team impact and Dossier.
- The verdict answers 'who has the edge?' on the first screen, with the squad result underneath and the full maths tucked behind a 'How was this calculated?' button.
- Recent form vs career now sits inside the verdict instead of a section of its own.
- Playstyle collects the tactical quadrant, meta alignment and class commitment in one place, so each player gets one clear read instead of several overlapping labels.
- Weapons now leads with same-gun duels, then efficiency, then the advanced weapon lab.
- Team impact spells out which teamwork numbers are estimated and why.
- 'Legitimacy & consistency' is now 'Stat profile consistency' with Typical / Unusual / Extreme — a statistics check only, never a cheating claim.
- Detailed career numbers, badges and loadout signatures moved into the Dossier, keeping the top of the page short.
- v0.8.4UPDATE2026-09-06
Two more battlefield backdrops
- Two new Pacific war scenes join the background loop, so the backdrop now cycles through six clips.
- Clips still fade smoothly into one another and stay silent.
- v0.8.3UPDATE2026-09-06
Consistent look across the roster and compare pages
- The hover corner marker on the Player 02 card now sits on the same side as Player 01.
- Game roster cards on the home page use the same clean card styling as the player cards.
- Player slots, replace form, related guide panels and error states on the compare pages were updated to the current look.
- v0.8.2UPDATE2026-09-05
Player color key follows you down the page
- Every sticky section banner now shows the amber Player 01 and gold Player 02 names on the right, so you never have to scroll back to the hero to remember who is who.
- Color key truncates cleanly on narrow screens and keeps P1 / P2 labels visible on larger ones.
- v0.8.1UPDATE2026-09-05
VS mark refined
- Removed the arrow wedges so the VS centerpiece stands clean and unobstructed.
- Made the VS text larger so it anchors the two player cards better.
- Added a slow, subtle glow that breathes between the player colors without pulling focus.
- v0.8.0MAJOR2026-09-05
Compare form overhaul
- The player entry section is rebuilt as a modern tactical briefing screen: lighter cards with a colored side spine per player, a stronger handle input with a focus underline, and a cleaner segmented platform picker.
- The VS centerpiece is now a kill-feed style clash mark — two wedges in each player's color closing in on an italic VS.
- Swap is a proper bordered button with a rotating arrows icon, and recent players are tighter, easier-to-scan chips.
- v0.7.27FIXES2026-09-05
Cleaner VS marker
- The VS badge is now a simple stamped box that matches the site's dark tactical cards — no rotating diamond, no crosshair ticks, no extra glow.
- The swap button underneath keeps the same mono label and hover lift as the rest of the interface.
- v0.7.26UPDATE2026-09-05
VS badge redesign
- The VS marker between the two players is now an amber reticle diamond with crosshair ticks and divider lines — more tactical, less sticker.
- The swap control is a proper bordered chip under the badge.
- v0.7.25UPDATE2026-09-05
Compact single-row header
- The top bar is now one slim row instead of two — logo, game switcher and release notes all sit side by side.
- More screen space for the actual comparison, less chrome at the top.
- v0.7.24FIXES2026-09-04
Field Audio on by default
- Field Audio now opens with both music and ambience playing.
- Music starts immediately and fades in over 6s.
- Ambience fades in after a 10s delay.
- Ambience default volume is slightly louder.
- v0.7.23UPDATE2026-09-04
New battlefield ambience
- The background ambience is now a new distant WW2 battlefield loop.
- v0.7.22UPDATE2026-09-04
Always know which section you are in
- Each part of the comparison now has a numbered banner that stays pinned at the top while you scroll through it.
- Section numbers match the side menu, so the menu and the page always agree on where you are.
- Titles across the whole comparison use one consistent size and style instead of a mix.
- v0.7.21UPDATE2026-09-04
Clearer section headings
- Every major section now has a bold title plus a one-line explainer so you know what you are looking at.
- Tactical Quadrant, weapon efficiency, radar and per-round impact all use the same heading style.
- v0.7.20UPDATE2026-09-04
Bolder Duel and Squad headers
- The Executive Summary now shouts 'Duel' and 'Squad' in large display type so the two verdicts are impossible to mix up.
- Each section keeps its own accent color — amber for the 1v1 duel, gold for the squad-carry read — and the confidence chips align cleanly on the right.
- v0.7.19UPDATE2026-09-04
One-tap master sound toggle
- New Sound Off button at the top of the audio panel instantly mutes both Music and Ambience at once.
- The separate Music and Ambience toggles stay available underneath for fine control, and the master button lights back up when you turn sound back on.
- v0.7.18FIXES2026-09-04
Cleaner audio controls
- The Music and Ambience panel now shares the same subtle border style as the player cards, so the corner controls stop fighting the rest of the interface.
- v0.7.17UPDATE2026-09-04
Sound effect attribution
- Added credit for the distant battlefield ambience sound effect to rishabh gupta on Pixabay.
- v0.7.16UPDATE2026-09-04
Volume sliders and smarter corner controls
- Music and Ambience each get their own volume slider, so you can set exactly how loud each layer plays.
- Fixed the music toggle needing two clicks to respond — it now reacts instantly.
- The audio toggles and Transmit Feedback button now lift above the footer when you scroll to the bottom, instead of overlapping it.
- v0.7.15UPDATE2026-09-04
Distant battlefield ambience layer
- A new distant World War II battlefield ambience loop now plays underneath the music, fading in with it after six seconds.
- Ambience gets its own on/off toggle next to the music toggle — each sound can be muted on its own.
- The audio toggles are restyled into a clearer stacked control: Music and Ambience, each with its own icon and state.
- v0.7.14FIXES2026-09-04
Music toggle fades, the track keeps playing
- Turning the music off now fades the volume to zero while the song keeps running underneath.
- Turning it back on fades the same track back in right where it left off.
- v0.7.13FIXES2026-09-04
Music toggle stops and restarts the track
- Turning the music off now stops the track completely instead of just muting it.
- Turning it back on starts the song from the beginning with the same gentle fade-in.
- v0.7.12UPDATE2026-09-04
Quieter music, with an off switch
- The background track is now much quieter — a faint layer under the action.
- New music toggle in the bottom-left corner switches the soundtrack off or on, and your choice is remembered between visits.
- v0.7.11UPDATE2026-09-04
Ambient war-room soundtrack
- A subtle background music track now joins the experience six seconds after you arrive, fading in gently over five seconds.
- It loops quietly under everything — present, never loud. If the browser holds it back, it starts on your first click or keypress.
- v0.7.10FIXES2026-09-04
Backdrop grain stays grain, no glitch
- The film grain over the crossfading war footage now drifts slowly instead of snapping, so it looks like textured film and not a video glitch.
- Reduced motion preference still disables the grain drift entirely.
- v0.7.9UPDATE2026-09-04
New cinematic backdrop
- Two silent war-footage clips now crossfade behind the player search.
- Added a subtle film grain over the backdrop for a period-newsreel feel.
- The front page carries the same moving backdrop, not just Battlefield V.
- v0.7.8UPDATE2026-09-04
Executive summary you can read at a glance
- Who wins the 1v1 and who carries the squad are now interactive tug-of-war bars — each block inside the bar is one stat, sized by how much it pulled the verdict.
- Hover or tap a block to isolate it: the ledger below shows both players' real number, their percentile bars side by side, and the exact points that stat moved.
- Far less reading — the wall of text is replaced by a visual ledger with headshot rate, accuracy, revives and the rest laid out head to head.
- v0.7.7UPDATE2026-09-03
Always-on round tracking
- New Watch button in Form vs. Career: put an account on the watchlist and rounds are recorded around the clock, even with the app closed.
- Battlefield V publishes career totals only — there is no per-match feed — so rounds are still reconstructed by comparing snapshots, now taken automatically every few minutes instead of only when someone searches.
- The Field Manual explains exactly where the numbers come from and why per-round data has to be rebuilt this way.
- v0.7.6UPDATE2026-09-03
Leaderboard retired, tracked players stay
- The sampled live-server leaderboard is gone — a partial sample presented as a global board was misleading, and one head-to-head search told you more.
- The Players page is now the one ranked list: players this app actually tracks, ranked on K/D, kills per minute and accuracy, with a clear note on what the ranks cover.
- Live playerbase sampling stays on behind the scenes to keep the percentile ranks in comparisons honest.
- v0.7.5UPDATE2026-09-02
Battlefield V search backdrop
- The Battlefield V player search now runs over a slow-motion combat video loop instead of a still photo.
- v0.7.4MAJOR2026-09-02
Community leaderboard
- New Leaderboard page ranks real Battlefield V players sampled live from public servers on K/D, kills per minute, accuracy and score per minute.
- The combat index blends K/D, infantry kills per minute and accuracy against everyone else in the pool, so a top spot means something.
- Players tracked through this app are highlighted on the board, with a filter to show only them — look yourself up and climb.
- v0.7.3MAJOR2026-09-02
Live playerbase ranks
- Community percentiles are now built from a live sample of real Battlefield V players pulled from public servers, instead of fixed reference curves.
- The sample keeps growing and the ranks refresh automatically, so "TOP 5%" reflects the playerbase as it is today.
- Every ranked section shows how many sampled players the ranks were built from and when they were last updated.
- v0.7.2UPDATE2026-09-02
Rounds now carry their real play time
- Every tracked checkpoint now records when its rounds started and ended, so the last 10 / 20 rounds show the real matches you played instead of an approximate span.
- Each Form vs. Career panel shows the window's start and end time, total in-game time played and the average round length.
- The rolling window now picks the checkpoint closest to 10 or 20 rounds, so a "last 10" window no longer quietly covers 20+ rounds.
- v0.7.1FIXES2026-09-02
Knife kill counts fixed
- Saved rounds were losing their weapon breakdown, so knife and melee kills in the last 10 / 20 rounds could go missing or show a count from a completely different stretch of rounds.
- Knife kills are now counted strictly inside the window you're looking at, and show a dash when the oldest saved round in that window predates weapon tracking.
- v0.7.0MAJOR2026-09-02
Player profiles and the ranked list
- Every player now has their own profile page: full career record, their last 20 tracked rounds and a sortable weapon drill-down.
- Player names in Form vs. Career are clickable and open that profile straight away.
- New Players tab lists everyone tracked in a game, ranked by K/D, kills per minute and accuracy — so you can size up an opponent without running a second search.
- v0.6.9UPDATE2026-08-30
Verdicts now lead with direct head-to-head numbers
- Duel and team-player verdicts open with plain A-vs-B stat gaps (e.g. "23% faster kills-per-minute · 1.42 vs 1.15") before any community context
- A methodology note clarifies that percentile context is measured against the full public gametools.network playerbase, not against users of this app
- v0.6.8UPDATE2026-08-30
Form windows say when tracking began
- Form vs. career now shows the date tracking started and how many checkpoints are stored, and explains that rounds count from each player's first comparison in the app
- v0.6.7FIXES2026-08-30
Knife kills show in every form window
- Knife kills now appear in Last 20 rounds as well as Last 10, and for both players — older checkpoints without weapon data no longer hide the readout
- v0.6.6UPDATE2026-08-29
Knife kills tracked in form windows
- Last 10 and Last 20 rounds now show how many knife and melee kills each player landed in the window, with their career knife-per-round rate for context
- The Transmit feedback panel's amber glow is toned down by half so the form stays easier to read
- v0.6.5FIXES2026-08-28
Transmit feedback pops with the same fire as Compare
- The feedback panel now opens dead-center above everything — nothing tucks it behind the nav or clips the top
- It lands with the same FPS-style reveal as the Compare button: amber glow, scanlines and a muzzle-flash send button
- The Transmit feedback beacon itself now wears the Compare treatment too, so both action points feel like one family
- v0.6.4UPDATE2026-08-27
Tactical Quadrant axis explainers
- Added tooltips to all four Tactical Quadrant axes so the chart is self-explanatory
- Hover the info markers next to Aggressive / Pace, Calculated / Precision, Objective & Teamplay, and Combat & Slaying to see exactly what each axis measures
- v0.6.3FIXES2026-08-27
Compare button spans the full wireframe, quadrant labels centered
- The Compare button now stretches end-to-end inside the form wireframe
- Tactical Quadrant vertical axis labels are centered and more compact so the plot uses its empty space better
- v0.6.2FIXES2026-08-26
Cleaner tables, wider reports, tighter quadrant
- Weapon drilldown and same-weapon head-to-head tables now fit their cards — no stray horizontal or double scrollbars
- Tactical Synergy Report fills the full card width, with player names, roles and compatibility called out in amber
- Tactical Quadrant dropped its outer frame — the plot now fills the whole card with axis labels moved inside the field
- Executive summary reads as a verdict line, the metrics that drove it and raw stat chips instead of one long paragraph
- Transmit feedback panel is always fully visible — the top no longer gets clipped on shorter screens
- v0.6.1UPDATE2026-08-25
Field Manual — what this is and how it reads
- The version badge in the nav now opens the Field Manual, a panel that explains what HEAD2HEAD is, why it was built, how it measures, and how it compares two players
- Every comparison module is broken down in plain language: Overview, Playstyle Matrix, Threat Report, Combat Engagement, Team Impact, and Dossier
- Quick links to the changelog and Transmit feedback live inside the manual so the full story is one click away
- v0.6.0UPDATE2026-08-23
Feedback now reaches a human instantly
- Every message sent through the Transmit feedback panel is now delivered straight to the team's inbox, not just stored
- Leave an email as your callsign and replies come back directly to you
- Reports still carry the game, page and app version so nothing gets lost in translation
- v0.5.9UPDATE2026-08-22
Feedback channel for Battlefield V and Battlefield 6
- New “Transmit feedback” beacon sits in the bottom-right corner of every page — send a compliment, report a bug, pitch an idea or flag bad data
- Feedback is automatically tagged with the game you were looking at, so Battlefield V and Battlefield 6 reports stay separate
- You can leave a callsign or email if you want a reply
- v0.5.8UPDATE2026-08-20
Weapon filters, patch stamps and side-by-side compare
- Filter the whole weapon lab by family (firearms, melee, launchers, gadgets) and by exact subclass, so the top 10 table, graph and drilldown only show the categories you care about
- Weapon stats now carry a patch stamp showing which game update the numbers were pulled under, with the update date on hover
- New side-by-side view puts both players' top weapons on the same scale and adds a totals panel for kills, headshots, accuracy and shots in the active filter
- v0.5.7UPDATE2026-08-19
Full weapon lab for Battlefield 6
- Battlefield 6 comparisons now get the same weapon lab as Battlefield V: top 10 weapons per player, pinned graph and the full drilldown table
- BF6 knives, launchers and gadgets are folded into the weapon list so melee and explosive kills show up alongside guns
- BF6 weapon categories (carbines, SMG-PDWs, marksman rifles, launchers) are now sorted into the right class buckets
- v0.5.6FIXES2026-08-17
Your form shows even when the other player has no history
- Each player's last 10/20 rounds now render from their own tracked checkpoints, so comparing against someone with no history no longer blanks out your numbers
- The head-to-head form duel only appears when both players cover the same rounds, with a clear note when it is hidden
- v0.5.5FIXES2026-08-17
Your tracked rounds no longer look wiped
- Form vs. career always opens on Last 10 rounds instead of remembering the live-session tab, which made a reload look like your history was gone
- Tracked checkpoints are pulled from the cloud on load with a clear syncing state, so the module never flashes an empty read
- A new line under the tabs states exactly how many rounds are tracked and when the last checkpoint was taken
- New Reset tracking button to start a fresh timeline in this browser whenever you want
- v0.5.4MAJOR2026-08-15
Fair form windows and a sharper Weapon Lab
- Form vs. career now opens on your last 10 rounds — the live session moved to its own tab
- New Last 20 rounds tab for a longer read on current form
- The form duel now always compares the same number of rounds for both players, so 2 rounds can never be judged against 14
- Picking a weapon in the Weapon Lab now highlights its row everywhere, jumps the drilldown to the right player and ignores any filter that would hide it
- v0.5.3MAJOR2026-08-14
Weapon lab, pinned graph and round history that sticks
- Top 10 weapons, the weapon graph and the full drilldown are now one connected Weapon Lab — the graph stays pinned while you scroll the tables
- Clicking a weapon updates the bars in place instead of yanking the page up and down
- Heat Check round history is now saved to your account's cloud store, so your last rounds survive publishing, switching devices or clearing the browser
- The jump-to navigation now hugs the content instead of drifting to the screen edge on ultrawide monitors
- v0.5.2UPDATE2026-08-13
Battlefield V gets its own backdrop
- Battlefield V pages now sit on a seamless WWII scene stitched from three photos, kept faint so the data stays first
- Photo credit updated to Emily Schultz on Unsplash
- v0.5.1UPDATE2026-08-14
New look: full-screen battlefield backdrop
- The soldier photo now fills the whole screen on every page, with the tactical grid layered over it
- Player cards and result modules are slightly see-through so the scene stays visible behind the data
- Data credit corrected to gametools.network across the site
- v0.5.0MAJOR2026-08-13
Beta — two games, deeper reads
- Battlefield 6 added alongside Battlefield V; the roster is now focused on the two supported titles
- Heat Check: compare a player's current form against their career baseline, with live session deltas
- Playstyle badges — Headhunter, Field Savior, Trench Slayer, Armor Hunter and Gunslinger
- Meta Alignment tags: Meta Loyalist, Hybrid Operator or Off-Meta Specialist, linked to the weapon breakdown
- Top 10 arsenal per player, melee included, with best-pace flags
- Weapon graph metric switcher (kills/min, kills, accuracy) with click-to-scroll sync between chart and bars
- Fairer duel and squad math: infantry-only kills/min, melee and gadgets excluded from top-weapon pace, and close matchups now called a dead heat instead of a win
- Stability fixes for player lookups
- v0.1.0MAJOR2026-07-28
Pilot — Battlefield V head-to-head
- Two-player head-to-head dossier with tactical quadrant, class radar and weapon scatter
- Duel and Team Player verdicts driven by a deterministic edge engine
- Stat-by-stat comparison with percentile context
- Same-weapon duel breakdown